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  1. Home
  2. Congress
  3. Posters

Poster Presentations

One Minute Wonders  -  Thursday, 25 June 2026

Theme: Human experience, perception, and behavioral adaptation in XR, including emotional response, embodiment, sensory integration, and user engagement.

  • P01 · Moving to Health – Embodied VR exposure therapy as a disruptive paradigm in mental health rehabilitation – Ebbel Iwema (NL)
  • P02 · Assessing spatiotemporal gait parameters during augmented-reality cueing in Parkinson’s disease – Melvyn Roerdink (NL)
  • P03 · Rehabilitation patients’ intention to use home-based VR relaxation – a flashmob study – Sanne Croes (NL)
  • P04 · Sex differences in self-efficacy improvements among adolescents following a virtual reality relaxation and nature exposure intervention – Anna Carballo-Márquez (ES)
  • P05 · Virtual reality for rehabilitation of shoulder pain. A focus group study to explore the experiences and perspectives of people living with shoulder pain – Niamh Brady (IE)
  • P07 · Postural adaptation to a virtual reality roller coaster ride among young and older adults – indications for fall prevention and rehabilitation – Ulrik Röijezon (SE)
  • P08 · A comparison of learning effects in obstacle circumvention strategies across augmented, virtual and physical reality – Saksham Gupta (CA)
  • P09 · Perceived object reality influences walking trajectories in augmented and virtual environments – Yuliya Liberman (US)
  • P10 · Effects of dual-tasking and visual input on self-selected walking speeds: Preliminary results – Geoffrey Wright (US)
  • P11 · Age-related differences in virtual reality-based sensory integration balance scores in children with and without autism spectrum disorder – Jason Bongard (US)
  • P12 · Assessment of postural control complexity in autism with virtual reality: A sample entropy approach – Jason Bongard (US)
  • P13 · Effects of surface and visual manipulations on balance performance in stroke: A virtual reality sensory integration assessment study – Geoffrey Wright (US)

One-Minute Wonder Format

20 minute plenary session
Presenters queue up next to podium → 1 slide, 1 minute presentation → leave podium for next

Poster Walks  -  Thursday, 25 June 2026

1. Pain, Mental Health & Perception Poster Walk

  • P14 · ROHKEA VR: Implementing a home-based immersive Virtual Reality-Cognitive Behavioural Therapy (VR-CBT) intervention for chronic pain – Phillipa Newton-Cross (UK)
  • P15 · Validating XR-compatible affective sensing for objective detection of chronic pain during activities of daily living – Andrew Graham (UK)
  • P16 · Effects of combined resistance training and virtual reality on clinical, functional and autonomic parameters in women with fibromyalgia: Study protocol for a randomized controlled trial – Borja Sañudo (ES)
  • P18 · A virtual reality tool for place attachment therapy for helping people who have lost their homes – Ilan Vol (IL)
  • P19 · Study of multidimensional dyspnoea through the controlled manipulation of sensorimotor expectations during physical exercise using immersion in a virtual reality environment – Amaia Lizaso-Ceciaga (ES)

2. Engagement, Gamification & Exergaming Poster Walk

  • P21 · WE PLAY | ON JOUE: Family-centered virtual reality games room for children with developmental disabilities and their families – Tatiana Ogourtsova (CA)
  • P22 · Feasibility of active video games to promote physical activity in children and youth isolated post bone marrow transplant : A feasibility study – Danielle E. Levac (CA)
  • P23 · Immersive virtual reality versus conventional screen-based exergaming: Study protocol to examine executive function, motivation, and physical activity in young adults – Adrián Feria (ES)
  • P24 · Feasibility of a revised home-based serious game cognitive training system TREKOG in elderly – Markéta Zakurdajeva (CZ)
  • P25 · Home-based exergaming following single-session perturbation-based training to enhance resistance to falls after stroke – Ilse Leijen (NL)

Poster Walk Format

60 minutes next to poster boards
Intro (5 min) → 5–6 Posters (~5–6 min each) → Wrap-up (5 min)

One Minute Wonders  -  Friday, 26 June 2026

Theme: Clinical translation, quantitative assessment, and intelligent systems in XR rehabilitation, including AI, biosignals, and real-world deployment.

  • P26 · What do clinicians tell us about their use of telerehabilitation and associated ethical and equity-related considerations? Findings from a national rehabilitation clinician survey in Canada – Dahlia Kairy (CA)
  • P27 · Co-development of a virtual reality software focused on service encounters for people living with aphasia – Emna Fakhfakh (CA)
  • P28 · Execution-specific effects of visuomotor spatial incongruence in virtual rehabilitation tasks – Yuanjie Zhu (CN)
  • P29 · Increasing reaching movement amplitude through visual and proprioceptive stimulation – Eloi Dieterlen (CA)
  • P30 · Feasibility of augmented reality-assisted motor-cognitive training in patients with early neurodegenerative disorders – Lukas Lorentz (DE)
  • P31 · Student-led intergenerational VR fall prevention as knowledge translation in medical education: An ongoing pilot – Oluwagbenga Dada (US)
  • P32 A clinical decision-making algorithm for screening, stratification, dosage and supervision in XR-based telerehabilitation – Benjamin Peralta-Wieland (CA/ES)
  • P33  Usability and acceptability of home-based virtual reality physiotherapy system for people with knee osteoarthritis in the Saudi Arabian context – Duaa Sabbagh (UK/SA)
  • P34  Assessment of cervical reaction acuity in patients with axial spondyloarthritis (axSpA) using virtual reality (VR): A cross-sectional study – Elin Ståhlman (SE)
  • P35  Virtual reality–based cervical sensorimotor assessments demonstrate discriminative ability between individuals with chronic traumatic neck pain and asymptomatic controls – Ulrik Röijezon (SE)
  • P36  Electroencephalography indices variation in immersive virtual reality for the upper limb – Lydia Jilantikiri (UK/NG)
  • P37  A fatigue-responsive real-time adaptive brain-computer interface for virtual rehabilitation – Lydia Jilantikiri (UK/NG)
  • P38 Influence of cognitive function on error augmentation training for upper limb rehabilitation after stroke – Mindy Levin (CA)

One-Minute Wonder Format

20 minute plenary session
Presenters queue up next to podium → 1 slide, 1 minute presentation → leave podium for next

Poster Walks  -  Friday, 26 June 2026

1. Stroke Rehabilitation Poster Walk

  • P39 · Recommendations for clinically relevant serious games using extended reality – Dahlia Kairy (CA)
  • P40 · NeuroMate: Brain-computer interface for intelligent stroke rehabilitation – Iris Brunner (DK)
  • P41 · Exploring visual perspective in virtual reality based upper limb rehabilitation after stroke: A systematic review of current evidence – Mohammad Alshehri (UK)
  • P42 · Feasibility of two types of real-time visual feedback in an augmented reality environment to reduce spatial gait asymmetry in adults post-stroke – Anouk Lamontagne (CA)
  • P43 · Consumer VR for home stroke rehabilitation: Assessing motor impairment under sensing constraints – Ilia Golub (PT)
  • P44 · Home-based digital augmented-reality rehabilitation for individuals recovering from stroke: Protocol of a clinical trial – Daphne Geerse (NL)

2. Technology, AI & Future Directions Poster Walk

  • P45 · Next-generation cueing: A user- and context-aware augmented-reality cueing device for Parkinson’s disease – Eva Hoogendoorn (NL)
  • P46 · Improving semicircular propulsion in novice wheelchair users using vision-based deep learning and VR feedback – Salman Nourbakhsh (CA)
  • P47 · Artificial intelligence as a clinical decision support tool in the personalized selection of non-immersive serious games: Lessons from the Ensemble Project – Dahlia Kairy (CA)
  • P48 · A novel goal-directed virtual navigation game for assessing spatial navigation ability – Xiaofeng Qiao (CN)
  • P49 · Billing beyond borders: Comparing reimbursement processes of digital telerehabilitation tools across North-Western Europe – Luuk Baltissen (NL)
  • P50 · Virtual reality for stroke rehabilitation: Assessing feasibility, staff competency and pathway integration – Emma Dunn (UK)

Poster Walk Format

60 minutes next to poster boards
Intro (5 min) → 5–6 Posters (~5–6 min each) → Wrap-up (5 min)

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